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Random events (which can be disabled) include a Borg Cube, the Crystalline Entity, Gomtuu and other deadly interstellar craft and lifeforms. The player can build a variety of starships for this task ranging from Oberth class scouts to colony ships, and Romulan Warbirds. Tactics, such as ram and evade, are given to ships before the turn button is pressed. Space Battles are also turn-based, but are in 3D using software rendering. There are also separate screens for empire research, colony management, intelligence and diplomacy, which are all accessed from a right-click radial menu. Map size vary from small (10 x 13), medium (12 x 16) and huge (18 x 26). The game is played on a 2D Galaxy Map which represents star systems, task forces, empire borders and other space phenomena via the use of icons.
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Multi-player is available over a LAN, or the internet. Winning the game in an alliance with a rival Empire is also possible. This is achieved through diplomacy, colonization of new worlds and defeating rivals. The purpose of the game is to create the most powerful Empire in the galaxy. There are thirty minor races in the game. In addition, many minor races can be befriended by the player and can eventually become part of their empire (either by them joining peacefully via diplomacy, or by conquering them). Īlthough the title of the game is Birth of the Federation, the player can choose from five political entities: There are no ships or races from the original series, Star Trek: Deep Space Nine, or Star Trek: Voyager unless they appeared in Star Trek: The Next Generation or it's spin-off movies. The entire game is set in the Star Trek: The Next Generation era, with only starships and races from that series and movies represented. The similarities to Microprose's earlier title Master of Orion become easily noticeable when playing the game for the first time: "Anyone who has played Master of Orion will find Birth of the Federation very familiar".
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